About TidBits

Below is an archive of "Daily TidBits (Programming and Otherwise)" as compiled by Daniel Lipkie.

The inspiration for having "Daily TidBits" was the book "Writing Solid Code" by Steve Maguire although the TidBits themselves are derived from many sources and cover more than just programming.

Comments, contributions, counter-reasons should be sent to Daniel Lipkie .

Sorry … there no longer is an email list for new tidbits … tidbits have not been updated since 97/08/06.

97/08/06 - NY Times Science Times: Cow's Eye View
97/08/05 - (Regarding) the speed of light
97/08/01 - Intrapreneur's Commandment #10 (as list of all 10)
97/07/31 - Intrapreneur's Commandment #9
97/07/30 - Intrapreneur's Commandment #8
97/07/29 - Intrapreneur's Commandment #7
97/07/28 - Intrapreneur's Commandment #6
97/07/25 - Intrapreneur's Commandment #5
97/07/24 - Intrapreneur's Commandment #4
97/07/23 - Intrapreneur's Commandment #3
97/07/22 - Intrapreneur's Commandment #2
97/07/21 - Intrapreneur's Commandment #1
97/07/16 - Have a Whale of a Time
97/07/15 - Daily Smoke Test
97/07/14 - Easier Export/Import
97/07/11 - C++ Programming Styles and Idioms
97/07/10 - Mars Pathfinder leads the way (again)
97/07/09 - The Mythical Man-Month
97/07/08 - "Reject low, accept prudent"
97/07/03 - "Get the syntax correct now, not later."
97/07/01 - "We didn’t know …"
97/06/30 - "Pridefully Obvious Presenation"
97/06/27 - Don’t call an object from within a critical section
97/06/26 - Enforcing Order on Component Methods
97/06/25 - Don’t Be Afraid To Start Over
97/06/24 - Avoid Tricks
97/06/23 - Do not break rules before learning them
97/06/20 - Schedule "padding" is bad, but ...
97/06/19 - Add little to little ...
97/06/18 - In a single, short-lived product cycle
97/06/17 - The Perfect Business Memo
97/06/16 - Undocumented features ...
97/06/13 - The ultimate act of disempowerment ....
97/06/12 - The Old Paint-Stirrer Trick
97/06/11 - Rules of Thumb - Bjarne Stroustrup
97/06/10 - Do the important, not the urgent
97/06/09 - Voodoo debugging
97/06/06 - A deliberate process
97/06/05 - Software development is ... (#1)
97/06/04 - Design time at design time
97/06/03 - Write "Really" Clear Code - Explicit Initialization
97/06/02 - Safe Bet, Go to Las Vegas
97/05/30 - "Proving" a Spot exists
97/05/29 - Design is a Heuristic Process
97/05/28 - A Great Discovery (or Why I Write Programs)
97/05/27 - A Problem Solver's Perspective
97/05/23 - Needed: A Simple Algorithm (Order Comparision)
97/05/22 - Needed: A Simple Algorithm (Solution 4)
97/05/21 - Needed: A Simple Algorithm (Solution 3)
97/05/20 - Needed: A Simple Algorithm (Solution 2)
97/05/19 - Needed: A Simple Algorithm (Solution 1)
97/05/02 - Needed: A Simple Algorithm
97/05/01 - Become a librarian
97/04/30 - Stressful Times ...
97/04/29 - Put "Cool" Features into Cold Storage
97/04/28 - Testers wear white hats
97/04/25 - Question the "?"
97/04/24 - Objective of business communication is ...
97/04/23 - Manifestly better code
97/04/22 - State/Clarify the "obvious"
97/04/21 - Dilbert as a hero, but ...
97/04/18 - Bugs are not comedians
97/04/17 - Design Candy-ManInterfaces
97/04/16 - The "little by little" phenomena
97/04/15 - Learn (well) before using
97/04/14 - HRESULT Controversy
97/04/11 - CONSTANTS are LIBERALS and go on the left
97/04/10 - Daily Builds of Debug and Release
97/04/09 - ASSERT Yourself